Greetings everyone! It's been over a month since I posted the original thread about our upgrade path to 1.13, and since (according to Minecraft.net right now) they are aiming for a release in 7 days (July 18) I thought I needed to update you all on what we're doing for 1.13.
Much of the plan is still in place, which is:
No rank reset
No money reset
As soon as we can, allow players to connect with 1.13
Some things have been decided on from the last post, however. When I made my original post over a month ago, I asked everyone for feedback on a world reset. I got some good feedback, and ultimately we have decided that we are going to reset the world for 1.13. There are 2 main reasons for this, which are 1) The world has started acting up lately and clearly wants a fresh start and 2) we want the new generation features of 1.13 to be accessible without having to wander a huge amount of distance...
Hello everyone! As you know, Minecraft 1.13 Pre-release 1 was released 2 days ago. That means we're getting a lot closer to the final release for 1.13, and of course that means we (as a staff team and as a server) need to start getting ready for the 1.13 update. This will be a bit of a longer wait time to update the server as there were actually quite a few new things added to the game, most notably for us is the new way item IDs are handled.
At the moment, the server is running with 69 plugins installed. Before we can really update, we have to make sure that the majority of those plugins are updated. The big ones at the moment are our shop plugin and Towny. As far as we've been told, Towny should be ready to just load up once 1.13 comes out, but we'll have to wait to see if that's really the case. Some things should work right out of the gate, but I'm expecting the majority of our plugins to need updating.
Something I need some feedback on is whether or not you guys want...
Hey all. Back in the days of the original TownyKingdoms, I created a launcher and a modpack to go with it. There was a server, and a few people came on and we had a good time. That pack has been revitalized as TK Space. Originally, it was going to be a space focused pack, but now has turned into just a general gigantic mod pack. It has a total of 129 mods (I'll make a list of them at a later time) and its own website (pack.townykingdoms.com).
To get the pack, follow the directions on the pack's website. From there, the IP address is modded.townykingdoms.com. See you on, and have fun!
Towny Kingdoms is coming back full time. It's going to be run by myself and a fellow named WriteEscape/Ady. We're going to be using most of the same plugins, but we won't have a custom world. Any staff that was on TK is welcome to join up. We have ideas, and are going to execute them.